mercoledì 9 agosto 2017

Low Magic Age updates v0.85.08 e v0.85.09


Il team Low Magic Studios si da parecchio da fare e rilascia molti di frequente degli update per il loro fantastico Low Magic Age. Dall'ultimo aggiornamento di cui avevo dato notizia ne sono stati rilasciati ben altri 2, portando il client di gioco alla versione v0.85.09.
Ecco il Change-log cumulativo:

v0.85.08:
  •  5 New Spells:
    • Aid: Grants the target 1d8 temporary HP +1/level, +1 morale bonus on attack rolls and saves against fear.
    • Divine Power: Calling upon the divine power of your patron, you imbue yourself with strength and skill in combat.
      You gain +2 bonus to weapon attack rolls, Str +6, and 1 temporary HP/level.
    • Hold Person: The subject becomes paralyzed, freezes in place and cannot take any actions. Each round on its turn, the subject attempts a saving throw automatically to end the effect.
    • Mass Hold Person: Functions like Hold Person, but bigger area of effect.
    • Wail of the Banshee: You emit a terrible scream that kills creatures that hear it (except for yourself).
  • More detailed information of hit points for new temporary hit points mechanic
  • Optimized Character Panel information display
v0.85:09: 
  • Increased default field of view: 5 -> 6
  • Increased number of spells per level of wizards: 1 -> 2
  • Adjusted spells learning of pre-made wizard builds
  • Reduced item lock price: 10% of item price -> 5%
  • Display extra damage dices on character panel when "Show damage dice" option enabled (thanks lorenfletcher)
  • Optimized game balance at high levels:
    • Added Maximum Dexterity Bonus 8 for robes and Bracers of Armor
    • Only wizards can wear robes normally
    • Only one elemental gem of your party can take effect
    • Optimized values of monsters
  • Adjusted following enchantment factors ​​(prices change accordingly):
    • Destruction: 3d6 -> 2d6
    • Greater Physical Resistance: 5 -> 4
    • Extraordinary Physical Resistance: 10 -> 6
    • Greater Energy Resistance: 5 -> 4
    • Extraordinary Energy Resistance: 10 -> 6
    • Greater Spell Resistance: 5 -> 4
    • Extraordinary Spell Resistance: 10 -> 6
    • Arrow Catching: 2 -> 1
    • Greater Arrow Catching: 5 -> 2
    • Extraordinary Arrow Catching: 10 -> 3
    • Greater Armor: 5 -> 4
    • Extraordinary Armor: 10 -> 6
    • Greater Natural Armor: 5 -> 3
    • Extraordinary Natural Armor: 10 -> 4
    • Extraordinary Luck: 5 -> 3
    • Greater Spell Penetration: 5 -> 4
    • Extraordinary Spell Penetration: 10 -> 6
    • Greater Regenerating: 5 -> 4
    • Extraordinary Regenerating: 10 -> 6 
  • Adjusted following enchantment price factors:
    • Vampire: 3 -> 2
    • Poison Immunity: 5 -> 3

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