A distanza da pochi giorni dall'ultimo aggiornamento, i ragazzi di Stone Soup hanno pubblicato un nuovo update dello stato dei lavori del loro magnifico Dungeon Crawl, invertendo (si spera) la tendenza dell'ultimo anno di far passare mesi tra un aggiornamento e un altro.
Le novità sostanzialmente sono queste:
- The ancient gears shift one last time and the Labyrinth transforms into the Gauntlet
- Gauntlets have the player choose a path through several combat arenas, each of which contains (sometimes exotic) monsters and loot.
- Arena access is one-way using transporters, and teleports are disabled.
- All paths lead to the minotaur who guards the exit and a pile of treasure.
- Gauntlets are found where Labyrinths previously generated.
- Traps have been overhauled
- Traps on the floor are always revealed
- A new trap: the dispersal trap blinks everything in sight when triggered
- Alarms are now like Zot traps, and always mark the player when triggered
- The powers of Zot have gained the ability to trap you as you explore: every tile revealed has a chance of causing you to fall down a shaft, set off the alarm, or be teleported to nearby monsters.
- Elyvilon’s Heal Other targeter now shows the chance of pacification.
- Blowguns display a chance to affect the target in the targeter.
- The robe of Clouds has been upgraded, and is now +3 {+Thunder rCloud rElec}, providing evocable thunder clouds.
- Confused monsters now get a 1 in 3 chance to move normally, just like players.
- Deep water, lava, and the Temple no longer trigger exploration based effects (piety gain and explore traps).
Per chiudere, come sempre i link per scaricare i trunk builds e la versione stabile del gioco.
Happy Crawling!
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