Altro doppio update per Low Magic Age, Il change-log e' il seguente:
v0.85.10:
- Improved throwing and other ranged attack features:
- Choosing from equipped multiple ranged weapons in battle, including bows, crossbows, and thrown weapons in hands or ammunition slots.
- Throwing from hands (must be magic thrown weapons)
- Dual-throw
- Dual-wield with a hand crossbow and a thrown weapon
- The attack range of ranged dual-wield is determined by the minimum range of the two weapons
- Reduced following privilege costs:
- Prohibit easy challenges
- Prohibit minion monsters
- Refreshing challenges at half price
- Reduced range of Wail of the Banshee: 8 -> 6
- Fixed high AC bug of monsters who have natural armor only
- Fixed wrong bonus feats information in rogue class description (thanks Kyusumu)
v0.85.11
- Added 14 spells:
- True Strike: You gain temporary, intuitive insight into the immediate future during your next attack. Your next single attack roll gains a +20 bonus.
- Remove Fear: You instill courage in the subject, remove the fear effect and grant it a +4 morale bonus against fear effects.
- Protection from Spells: The subject gains a +8 resistance bonus against spells.
- Heroism: Imbues target with great bravery and morale in battle. The target gains a +2 morale bonus on attack rolls and saves.
- Greater Heroism: Functions like heroism, but the bonus is +4. Additionally, the target gains immunity to fear effects, and temporary hit points equal to your caster level.
- False Life: You harness the power of unlife to grant yourself a limited ability to avoid death. While this spell is in effect, you gain temporary hit points equal to 1d10 +1 per caster level.
- Death Knell: You draw forth the ebbing life force of a living creature and use it to fuel your own power. The hit points of the target must be less than 1/5 max hit points. If the spell succeeds, the target dies, and you gain 1d8 temporary hit points and a +2 bonus to Strength. Additionally, your effective caster level goes up by +1, improving spell effects dependent on caster level.
- Death Ward: The subject is immune to all death spells, magical death effects, and any negative energy effects.
- Halt Undead: Renders undead creatures immobile. A nonintelligent undead creature gets no saving throw; an intelligent undead creature does. The effect is broken if the halted creatures are attacked or take damage.
- Hold Monster: Functions like Hold Person, but affects any living creature.
- Mass Hold Monster: Functions like Hold Monster, but bigger area of effect.
- Irresistible Dance: The subject feels an undeniable urge to dance and begins doing so, complete with foot shuffling and tapping.\n\nThe spell effect makes it impossible for the subject to do anything other than caper and prance in place. The effect imposes a -4 penalty to AC and a -10 penalty on Reflex saves, and it negates any AC bonus granted by a shield the target holds. The dancing subject provokes opportunity attacks each round on its turn.
- Power Word Stun: You utter a single word of power that instantly causes one creature of your choice to become stunned 1d4 rounds. The current HP of the creature must be less than 150 or 1/5 of max HP.
- Power Word Kill: You utter a single word of power that instantly kills one living creature of your choice. The current HP of the creature must be less than 100 or 1/10 of max HP.
- Minions now use conservative attack mode: deal stable damage but no crits (thanks Kiana)
- Point-Blank Shot and ranged attack circumstance modifiers are now for ranged weapon attacks only
- Fixed tip problems of damage immunity and mind-affecting
- Optimized immunity list on character panel
Infine, con una nota Low Magic Studio ha fatto sapere che il rateo degli aggiornamenti al gioco sara' rallentato per dare modo al team di concentrarsi sulla modalita' storia. Di conseguenza non ci saranno piu' aggiornamenti settimanali del client ma sara' pubblicato un mega-update cumulativo appena la campagna sara' pronta.
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